0.1.0 - AI introduction
Update contents
- An AI opponent to battle
- Extended weather functionality (see below)
- Balance updates to all the units
Devlog
Phew, spend the better part of last month building the bones and structure for this. The actual behaviour is still rough around the edges but the groundwork is done, and I've set up many knobs and triggers to refine and customize the systems. You can also make the AI players fight among each other,
After some manual testing, the weather system felt a bit lacking mechanics-wise, as the first one to put up weather always had the initiative. I've added relation-system between the various types, so now weather can now be trumped or detonated by other weather types.
Balance-wise, all movement and health values have been dropped down, and the effects of fire have been scaled up. Still very much a work in progress with low priority. I'm planning to introduce a couple more unit-types before moving this up in priority
Up next
Next update will be a small one with some visual improvements to attack animations, health bars, and more information related to weather added to the UI.
Also, as sneak peek, the rough attack animation for the next set of units
Files
Get Turn Based Prototype
Turn Based Prototype
Status | Prototype |
Author | SquireRequired |
Genre | Strategy |
Tags | Fantasy, Turn-based Strategy |
More posts
- 0.3.0 - New PathfindingDec 02, 2023
- 0.2.0 - New map and tilesetSep 15, 2022
- 0.1.6 - New archer units & combat balanceAug 09, 2022
- 0.1.4 - Sound system initial implementationAug 01, 2022
- 0.1.5 - Recruitment UI ReworkAug 01, 2022
- 0.1.3 - New unit + configurable settingsFeb 10, 2022
- 0.1.2 - New unit + AI tweaksJan 22, 2022
- 0.1.1 - Minor UI + graphic updateJan 15, 2022
- New prototypeDec 13, 2021
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