Software Engineer by day, game dev and pixelartist by night, I like developing games and bringing mechanics to life.
Turn-Based Prototype
Hophop Dash - minimal platformer written in Gamemaker Studios 2, my first project
The Room - entry for Indietales Gamejam 2021, done in a team of three
Crimson Skies Demake - School project, a remake of a level the old XBox game Crimson Skies: High Road to Revenge. Focus was on including as many of the game mechanics and camera controls as possible in a limited time-span
Turn Based Prototype - Not yet properly named, Advance Wars inspired turn-based strategy game